Character Generators
Press Insert Event > CG.
Tip: Press Show Keyboard to bring up a virtual keyboard on the display. Only those custom controls that support text strings as an input have
the option of showing the keyboard.
Command | Description |
---|---|
Clear | Clear all graphics from the specified layer, or all layers on the program channel. Press Layer to select either a specific layer (On), or all layers (Off). Use the Layer knob to enter a specific layer. |
Execute Macro | Trigger a macro on a character generator. Enter the macro command you want to run in the Macro Name field (up to 62 characters). For example, to open and execute a macro on a Chyron, enter Lyric.Openname. Additional commands can be sent to the CG by inserting another Execute Macro event. You must insert a pause between execute macro events in a custom control to ensure that there is enough time for each event to be processed properly. |
GPI | Trigger a GPI input on the CG. Use the keypad on the Global Memory module to select the GPI you want to trigger. |
Init Clr | Removed all templates for the character generator rendering engine. |
Init | Initialize the character generator rendering engine. This is useful for speeding up the rendering of templates. |
Load to Preview | Load a page or template into the Character Generator preview channel. Use the keypad on the Global Memory module to select the template and layer you want. Press Change Template to enter a new template, and Layer to enter a new layer. |
Load to Program | Load a page or template into the Character Generator program channel. Use the keypad on the Global Memory module to select the template and layer you want. Press Change Template to enter a new template, and Layer to enter a new layer. |
Play | Play an animation on the character generator. |
Profile | Change the name of the default profile on Vizrt®. Enter the name of the profile in the Macro field. |
Read | Load a page or template into the Character Generator preview channel. Use the keypad on the Global Memory module to select the template and layer you want. Press Change Template to enter a new template, and Layer to enter a new layer. |
Resume | Resume playing an animation that was paused. Use the keypad on the Global Memory module to select the layer you want. Press Layer On and use the Layer knob to enter a new layer. |
Seq Next | Select the previous effect in the sequence. |
Seq Prev | Select the next effect in the sequence. |
Seq Take | Take the current effect in the sequence on-air. |
Set Folder | Set the default folder for pages or templates. |
Take Offline | Take the current effect off-air with a transition. Click Change Template and enter a specific template to take off-air. |
Take | Play the next effect that is cued up on the Character Generator. The next effect will be on the preview (PV) of the Character Generator and will be taken to the program (PGM) of the Character Generator with this event. |
Trigger | Send a trigger command to the Character Generator. |