Media​-Store

Media​-Store allows you to load stills or animations from the hard drive and make them available as a source on the switcher. The switcher provides two types of media-store, ME-Store and Global-Store.

The Global-Store consists of up to 4 dedicated channels of media-store that are available as inputs to all MEs and Aux Buses of the switcher. The fourth channel of Global-Store can be enabled from the Personality menu (Global-Store 4 Mode). All channels can be used independently, or two can be tied together to provide separate fill and alpha channels. The 4 Gigabytes of Global-Store cache is provided from Frame CPU board.

The ME-Store option consists of 4 channels of media-store that are available as inputs to the ME they have been installed for and can be re-entered onto any other ME in the switcher. Each ME can have 4 independent channels of ME-Store. The 8 Gigabytes of ME-Store cache is provided from the 3G Video Processor board. If the ME is configured as a MultiViewer, the ME-Stores for that ME are configured as MV-Stores (MultiViewer Stores) with the same functionality.

In addition to the video channels of the Global-Store, an additional set of audio channels are provided. The number of audio channels matches the video channels and can be increased from three to four from the Personality menu (Global-Store 4 Mode). Audio and Video playout are independent from each other.

Media​-Store allows you to load stills or animations from the hard drive and make them available as a source on the switcher. The switcher provides two types of media-store, ME-Store and Global-Store.

The Global-Store consists of 1 dedicated channel of media-store (video+alpha) that is available as an input to all MEs and Aux Buses of the switcher. The 4 Gigabytes of Global-Store cache is provided from Frame CPU board.

The ME-Store option consists of 2 channels of media-store (video+alpha) that are available as inputs to the ME they have been installed for and can be re-entered onto any other ME in the switcher. The 8 Gigabytes of ME-Store cache per ME is provided from the 3G Video Processor board. If the ME is configured as a MultiViewer, the ME-Stores for that ME are configured as MV-Stores (MultiViewer Stores) with the same functionality.

In addition to the video channels of the Global-Store, an additional set of audio channels are provided.

Keep the following in mind:

Keep the following in mind when you are using the Media​-Store:

  • If you know the number of the still you want to load, you can select the crosspoint button mapped to the still-store channel on the ME, and then enter the still number on the keypad on the Global Memory module.
  • You can clear the still currently loaded into a channel by selecting 0 as the still number you load from the keypad on the Global Memory module. This is the same as pressing the Eject button.
  • If you are loading an Auto Key (PNG or TGA with alpha) into a media-store channel, you must have another media-store channel associated with the current one to load the alpha into.
  • Corrupt files are shown with the warning Not a valid image format and should be deleted from the switcher.
  • Using a third-party application to upload, edit, or move media items or directories on the switcher can cause the permissions to those files or directories to be set incorrectly. Use the Media​-Store Permissions feature from the Web UI to clean the permissions.
  • MV-Stores are always available when the ME is configured as a MultiViewer, even if you do not have permissions to that ME.
  • In SD/HD video formats there are up to 4 channels of Global-Store and 4 channels of ME-Store (per ME). In UHDTV1 video formats, there is 1 channel of Global-Store and 2 channels of ME-Store. In UHDTV1 each channel includes a video and alpha sub-channel.
  • If the switcher is operating in a UHDTV1 video format, only 1 MV-Store channel (video plus alpha) is available for each video processor. For example, for MultiViewer 3 and 4, only MV-Store 3 channels 1 is available.
  • Media items must be created in the same color gamut and dynamic range that they are intended to be used in on the switcher. If a media item is created in one color space and the switcher is operating in another, the media item may not appear correctly.