Animation File Size
The number of frames that an animation can have depends on the raster size of the frames in the animations. Compressed image formats are uncompressed inside the switcher and an alpha is applied when the file is loaded into the Media-Store.
Note: Media-Store channels share blocks of RAM on each SDPE assigned as a ME, MiniME™, or MaxScene. As you load an animation into one channel in the block, the amount of RAM available to the other channels is
reduced.
Raster | M1 | M3 | M2 | M4 |
---|---|---|---|---|
3840×2160 (UHDTV1) | 112 | 112 | ||
1920×1080 (1080p) | 320 | 320 | ||
1280×720 (720p) | 725 | 725 |