Exporting the Working Set for Ultra and Ultrix Carbonite

The working set can be exported to a format that is supported by Ultra and Ultrix Carbonite switchers. The working set is the current configuration of the switcher including all memories and custom controls that can be stored and recalled with a switcher set.

Keep the following in mind:

Keep the following in mind when exporting the working set for Ultra and Ultrix Carbonite:

  • If you are exporting the working set, it must contain at least one memory register.
  • Modified color schemes in Carbonite cannot be imported into Ultra or Ultrix Carbonite.
  • If a video source used in a set (custom control, bus map, or GPI) does not exist in the switcher it is imported to, black will be selected instead.
  • When a set is imported to Ultra or Ultrix Carbonite from Carbonite the ME numbering will be different. In Carbonite the highest numbered ME is the program ME. In Ultra and Ultrix Carbonite ME P/P is the program ME. This applies to all switcher setting except memories.
    • ME 1 -> ME P/P
    • ME 2 -> ME 1
    • ME 3 -> ME 2
  • When a Memory is imported to Ultra or Ultrix Carbonite from Carbonite the ME numbering will be different. Only memories are mapping in this way.
    • ME 1 -> ME 2
    • ME 2 -> ME 1
    • ME 3 -> ME P/P
  • When a set is imported to Ultra or Ultrix Carbonite from Carbonite some outputs (such as PGM, PRV, and CLN) are not available and must be re-assigned. For example, ME P/P replaces PGM.
  • Custom controls imported to Ultra or Ultrix Carbonite from Carbonite cannot have memory recall events. These custom controls will not be imported.
  • When exporting memories or custom controls that load Media​-Store media items, the media item IDs and attributes must match between the switchers you are exporting from and importing to. This information is not included is the sets. If the media items do not match, the memories and custom controls may load the wrong media items or with the wrong attributes.
  • When loading exported memories or custom controls that load Media​-Store media items with an alpha, the alpha will be loaded twice. Carbonite uses one of the other Media​-Store channels to load the alpha. Ultra or Ultrix Carbonite have dedicated alpha channels for each Media​-Store channel. When the exported memory or custom control is loaded in Ultra or Ultrix Carbonite the alpha is loaded in the correct alpha channel as well as the channel that Carbonite was using for the alpha.