Animation File Size
The number of frames that an animation can have depends on the raster size of the frames in the animations. Compressed image formats are uncompressed inside the switcher and an alpha is applied when the file is loaded into the Media-Store.
Note:
You cannot load a media item larger than 3840×2160 into a Media-Store channel.
Note:
Media-Store channels 1 and 3 share one block of RAM and channels 2 and 4 share another. As you load an animation into one channel in the block, the
amount of RAM available to the other channel is reduced.
| Raster | M1 | M3 | M2 | M4 |
|---|---|---|---|---|
| 3840×2160 (UHDTV1) | 123 | -- | 123 | -- |
| 1920×1080 (1080p) | 494 | 494 | ||
| 1280×720 (720p) | 1105 | 1105 | ||
