Features

Thank you for buying a Ross Video HyperMax Multi-Definition Live Production Switcher. The HyperMax builds on the Ross Video reputation for designing switchers that fit the needs of any production environment.

Clean Feed Output

Clean feed is typically used for bilingual and live-to-tape productions. It allows you to assign keys to the Background or CLEAN output of an ME independent from transitions. A frequent application is the recording of shows for later airing without call-in phone numbers inserted.

The background and clean feed for an ME can be set to include or exclude any keys. This allows to essentially have two program outputs for a single ME that can include different keys. For example, in the illustration below the Program Feed for the ME has keys 1, 2, and 3 and the Clean Feed for the ME has keys 4, 5, and 6. These keys can be transitioned on or off-air for the ME but will not impact the feed they are not assigned to.



Video I/O

Video signals come into the router through the IO blades of the router and are available to the switcher as inputs. Any source available to the router is available to the switcher. Outputs from each SDPE blade of the switcher are available to be routed to any router destination.

The additional HD-BNCs on the SDPE blades are not used at this time.



Custom Controls

This feature brings the power of macros to the switcher operator. Button presses, menu selections, event commands, or even the switcher state can be recorded to a custom control with pauses or holds between the events. A simple button press can play these events back again. Step through complex show openings as easily as pressing Custom Control buttons 1, 2, then 3.

Sequencer

The switcher has 5 Sequencers that allow you to create a playlist or rundown of custom events, much like custom controls. Each Sequencer can be run independently or linked to other Sequencers so that they all advance together. The Sequencer uses sequences to store the rundown of events. These sequence files can be loaded into one or multiple Sequencers.

Tip: You can link multiple Sequencers together so that as you advance though one, the other Sequencers will advance.

Device Control

The switcher can control a number of external devices, such as video servers and robotic cameras. For a complete list of supported devices, and information on how to set up and control these devices, visit the Ross Video website (rossvideo.com/production-switchers/carbonite/interface-list).

DVE (Fly Key)

The advanced DVE engine comes standard with each switcher and can be used for performing over the shoulder, or picture in picture, shots with 3D borders and lighting effects.

2D DVE Keys

All key types can be zoomed, cropped, and repositioned horizontally and vertically to create the look you want, or you can use one of the useful pre-built 2D effects to perform 2D background transitions.

3D DVE Keys

All key types can be zoomed, cropped, and repositioned in X, Y,and Z space to create the look you want.

3D Borders

Flat or bevelled borders with independent inner and outer shaping and Y-axis perspective, or skew, can be applied to any 2D DVE key.

Lighting/Drop Shadow

A single directional light with optional drop shadow can be applied to the 2D DVE key and border. The bevel lighting of the border and shadow changes as the position of the light is moved.

DVE Key Combiner

Use both channels of the 2D or 3D DVE keyer to fly 2 boxes in the same key, effectively doubling the layer count.

Effects Dissolve

The Effects Dissolve feature allows you to interpolate from one memory to another using a memory recall. The switcher will interpolate from the starting memory to the destination memory, creating a smooth, two key frame effect.



Only elements such as clip level and pattern position can be interpolated in the effects dissolve. Other elements, such as crosspoint selection, pattern, and next transition data are recalled first, and then the switcher will slew to the recalled memory.

An effects dissolve can be performed on as many elements and MEs as required, based on the memory that is being recalled.

General Purpose Interface (GPI)

The switcher is equipped with 24 GPI I/Os per SDPE blade that can be assigned as either an input or output independently.

The GPI inputs allow the switcher to interface with peripheral equipment such as editors. Each GPI input can be used to perform simple editing and switcher functions such as fade to black or an auto transition.

LiveEDL

Edit Decision Lists (EDL) are files used by non-linear editing (NLE) suites to aid in post-production. Your switcher can capture EDL data in a file that you load into your NLE suite.

For information on using the LiveEDL feature, visit the Ross Video Website (rossvideo.com).

Matte Generator

A matte generator per ME comes standard. Any one of the color generators can be assigned to MATTE. An additional simple color generator is available for an Aux Bus.

ME Effect System

The ME (Multi-level Effect) systems are standard. A HyperMax system can have between 1 and 8 MEs. Each SDPE blade provides the resources for a single ME, set of MiniME engines, or MaxScene outputs.

Each ME provides independent keyers supporting pattern mask, box mask, self-key, linear key.

Media​-Store

Each channel of Media​-Store provides a combined video with alpha for playout of stills and animations that are available switcher-wide, allowing for thousands of full screen stills and logos that can be cached and used on the switcher.

Each SDPE blade in the switcher assigned as a MaxME, MaxMini, or MaxScene provides multiple channels of Media​-Store.

  • 4 Channels × ME
  • 4 Channels × MiniME
  • 8 Channels × MaxScene
Note: The MaxScene Media​-Store channels are only available to that SDPE blade. All other Media​-Store channels are global.

MediaManager

The MediaManager allows you to easily manage stills and animations on the switcher in a graphics interface.

MediaWipe

A MediaWipe allows you to use an animation, with audio, from the Media​-Store to play over a background or key transition. This adds the equivalent of 2 keyers per ME as the MediaWipe do not use keyers to create the effect. When the transition starts, the switcher plays the selected animation and audio over top of the background and keys that are being transitioned. A cut, dissolve, wipe, or DVE wipe is then performed layered under the animation to bring up the next shot when the animation ends.

Clip Player

The clip player offers a single playout channel for clips in the ITU-T H.264 (MPEG-4 AVC) codec in specific HD formats that can be assigned as a source on any bus in the switcher. Basic transport controls can be performed manually from the Clip Player page, using custom controls, or through AMP commands.

MemoryAI Recall Mode

We take the guessing out of memory recalls by ensuring that a memory recall will not affect what is currently on-air. MemoryAI uses the content of the memory to configure the Next Transition area and Preview bus for the background and keyers so that the next transition takes the same sources on-air that were on-air in the memory.

For example, store a memory that has a key on-air with CAM1 and CAM2 selected on the background. When this memory is recalled normally, it pops the same key on-air with CAM1 and CAM2 on the background. When the memory is recalled with MemoryAI turned on, CAM1 is selected on the preset bus, and CAM2 is selected on a key that is not on-air. The transition area is then set up for a background transition to bring CAM2 onto the background, take any on-air keys off, and take a key on-air with CAM1.

Memory System

Storage for 100 complete switcher snapshots per ME, MiniME, and Canvas comes standard with all switchers. All of these memories can be stored and recalled to a drive, providing custom tailored memories for every operator and every show.

Each memory has an independent set of Store and Recall Attributes that can be used to specify what elements are stored or recalled with a memory, as well as adding effects to memory recalls. This allows you to store a set of attributes with a memory and then recall it as stored, or override the attributes stored in the memory and apply different ones when the memory is recalled. A memory attribute does not need to be stored in the memory to be recalled.

MiniME

The MiniME is an additional ME that is provided with the switcher to perform basic dissolves and cuts. Each MiniME has keyer, background, and preset buses. Unlike a full ME, the MiniME only supports dissolves and cuts. The MiniME shares all the same sources as the ME.

Note: An SDPE blade must be configured as a MaxMini to provide MiniME resources.

MaxScene

MaxScene provides a simplified interface for creating a show with multiple key layers and basic transitions. MaxScene consists of 8 scenes that share 8 layers. Each layer is set up like a keyer with a video source, alpha, and key type. Each layer can also be turned on or off to cut the video source on or off-air. A background source is also available over which the layers are keyed, or the scene can be taken as a source on bus.

Note: An SDPE blade must be configured as a MaxScene to provide MaxScene resources.

MultiViewer

Each MultiViewer allows you to view up to 16 video sources (32 with Shift), in 51 different layouts, from a single output. All boxes on the MultiViewer output include mnemonic source names and red and green tallies.

Each SDPE blade has a dedicated MultiViewer output that can display any output from that SDPE blade, or follow the source assignments of any bus on that blade.

The MultiViewer Shift features allows you to access a shifted set of sources for the MultiViewer by pressing the SHIFT button on a control panel or in ViewControl. The MultiViewer Shift functionality can only be assigned to a single panel at a time.

Each MultiViewer head supports an integrated clock that can display time of day, or a countdown timer. The position, size, and color of the clock can be adjusted.

Figure 1. HD Layouts


Figure 2. MultiViewer Grid


OverDrive® Caprica Support

HyperMax can be controlled from OverDrive® using the Caprica interface. This interface allows OverDrive® to perform memory recalls, transitions, and run custom controls on the switcher. For information on setting up Caprica to interface with the switcher, refer to the documentation that came with your Caprica server.

Pattern and Matte Generators

A single pattern generator dedicated to wipes comes standard, and is equipped with 10 classic wipes. Most wipes can be rotated, bordered, multiplied, aspectized, and repositioned.

Tally Outputs

The switcher has 24 assignable tally transistors per SDPE blade assigned to the switcher. Each tally can be assigned to any number of combinations of input and output or bus.

UltraChrome

The UltraChrome 2 chroma keyer uses independent chroma key engines to produce the video and alpha components of the key. These internal video streams can be composited in a keyer, or fed out two separate video streams to an external device, such as a video server.

Ross Platform Manager Licensing

RPM licenses are issued by the Ross Activation Server under a Customer Product Key. The Product Key is then added to a Ross Platform Manager that multiple switchers can access to request software licenses. Each switcher must request and release licenses from/to the Ross Platform Manager.

RPM licenses can easily be requested or released from a switcher to a pool of licenses on the Ross Platform Manager. This allows you to move licenses between different studios depending on production needs by releasing licenses from one switcher and requesting them by another.

Note: A network connection to the Ross Platform Manager is required to request or release RPM licenses.
Note: Ross Keys licenses are not impacted by RPM licenses. All licenses are cumulative and can be combined on the same switcher.
Tip: A new switcher set register has been added to store RPM license requests.

XPression Live CG

Seamlessly combine the creative power of the Ross® XPression Designer software with the ease of use of your Ross® switcher. Create stunning still graphics using XPression Designer, and transfer them directly to an media-store channel on the switcher using the RossLinq interface. Up to 4 channels with dedicated alpha can be controlled from the XPression Software Client. This feature supports still images only.

Each switcher comes with a single license of XPression. Additional licenses can be ordered.

Note: A separate Windows® PC with an NVIDIA® graphics card is required to use this option. PC no provided.