UltraScene

UltraScene provides a simplified interface for creating a show with multiple key layers and basic transitions.

UltraScene consists of 4 scenes that share 8 layers in 4 layer pairs. Layers can only be added in pairs, so a scene can have 2, 4, 6, or 8 layers. Each layer is set up like a keyer with a video source, alpha, and key type. Each layer can also be turned on or off to cut the video source on or off-air. A background source is also available over which the layers are keyed.

Keep the following in mind:

Keep the following in mind when working with UltraScene:

  • A scene can be used as a source on an ME, MiniME, Canvas, or aux, or assigned directly to an output.
  • A layer pair can only be assigned to a single scene at a time. If you assign all 4 layer pairs to a scene there are no layer pairs available for the other scenes.
  • You cannot store or recall a single scene. All scenes are stored and recalled together.
  • Layers can be included in switcher memories. The memory stores and recalls the contents of the layer, but not the number or position of layers in the scene.
  • DVE resources used for layers are taken from the switcher pool of DVE resources. If there are no free DVE resources, the switcher will take the DVE from another location on the switcher. DVE resources are taken from scenes last.
  • Layers can only be turned on or off from the UltraScene menu one at a time.
  • You can change the order of the layers by dragging and dropping from one layer position to another. This does not change the layer position, but moves the contents of that layer to a new layer position. As you drag the layer a blue line shows the location where the layer can be inserted.
  • As you drag a layer from a lower layer position to a higher position, all the layers below the higher position shift down to fill the layer position of the layer you are moving.
  • If you remove all the layers from a scene the output of that scene goes black and does not show the background source.
  • Scenes can only use physical inputs, mattes, Media​-Store, clip player, chroma keys, and aux buses as sources.
  • If an aux is used as a source in a scene the aux is restricted to physical input, follows, Media​-Store, clip player, matte, or chroma key sources.
  • Scenes are not retained with a power cycle.
  • The background of the scene must be black if the scene is selected on a key bus. If you want to have a background for the scene, set up layer 1 with the background video as a self or auto key and set the Keyer Mode to Full.