Animation File Size

The number of frames that an animation can have depends on the raster size of the frames in the animations. Compressed image formats are uncompressed inside the switcher and an alpha is applied when the file is loaded into the Media​-Store.

Note: Media​-Store channels 1 and 3 share one block of RAM and channels 2 and 4 share another. As you load an animation into one channel in the block, the amount of RAM available to the other channel is reduced.
Raster M1 M3 M2 M4
3840×2160 (UHDTV1) 112 112
1920×1080 (1080p) 320 320
1280×720 (720p) 725 725