Storing Memories
When you store a memory, you are storing the complete state of that panel row. This includes the current state of all the areas on the ME, including keyer settings, transition rates, wipe and pattern selections, and source selections. In addition to the current state of the panel, the current settings for the various keyers, such as chroma key settings, and clip and gain settings, are also stored.
To Store a Memory
How to store a memory.
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Click Navigation Menu > Live Assist > Memory > Store > General.
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In the Inclusions area, select the MiniME™ and Canvass that you want to store the
memory for. When you include an area in a memory, the current state of that area is stored in the memory and will be recalled with the memory.
Tip: You can deselect all inclusions for a memory so that it doesn't affect these areas. This can be used to create a memory that only recalls Media-Store or Aux bus selections.
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In the Memory Store area, click the Bank X and X:Mem button for the bank and
memory register that you want to store to.
Tip: If a memory register contains a memory for the area(s) selected in the Inclusions, the button glows purple and the areas that the register contains a memory for are listed below the memory number. The currently selected memory register glows blue.
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Select the recall mode for the memory. This is the mode that is stored in the memory, but can be overridden when the memory is recalled.
- Program — all elements are recalled as stored (default).
- MemoryAI — current on-air elements are unchanged and the transition area is configured to take the on-air elements of the memory on-air with the next transition.
- Effects Dissolve — on-air elements listed below are transitioned to the elements stored in the memory. The time it takes to go from the current elements
to the elements in the memory is set in the Effects Duration field.
- Matte colors (background, wash or borders)
- Keyer settings like clip, gain, transparency
- Mask position and size
- Pattern settings like size, position, aspect, border, softness, rotation
- DVE settings like size, position, aspect, border, softness, cropping
- Media-Store x/y position
- Transition Progress
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Set the memory attributes that you want recalled with the memory. Refer to Memory Attributes for information on memory
attributes.
Tip: All attributes are stored in the memory. Turning individual attributes on or off sets whether that item is included with the memory recall. Individual attributes can be turned on or off when the memory is recalled.
- Click Store to store the memory.