How to perform transitions, using keys and key modifiers, memories and custom controls, as well as Media-Store operation.
You can copy the content of an ME or keyer to another ME or keyer.
Video and audio signals are processed and passed through the switcher in different ways, depending on how the switcher is being used or is set up. A better understanding of how the switcher is processing these signals help you to achieve the production you want.
The switcher has access to three basic types of video sources, external, internal, and follows.
How video is layered in the output of the switcher depends on how an ME is re-entered onto the other, and what keyers are on-air for the ME.
Video preview allows you to use an additional monitor to preview what the next shot is going to be.
Matte color backgrounds (BG) are color signals that can be applied to backgrounds and keys. Color selection is done either by picking a preset color, or by adjusted hue, saturation, and luminance to create a custom color.
Transitions are used to change the background video and take keys on and off-air. A transition can include any combinations of background and keyers for an ME, MiniME™, or Canvas. The background and each keyer can be transitioned independently.
Keying is the term used to describe when you insert (or electronically cut) portions of one scene into another, or place titles over background images. Keys are made up of two basic components, an alpha, that cuts the hole in the background video, and a fill, that fills the hole with different video.
A memory register is a snapshot of the current state of the switcher that can include one or multiple ME, MiniME™, Canvas, scenes, or chroma key outputs. Up to 100 memory registers per ME, MiniME™, Canvas, scene, or chroma key can be stored and recalled on the switcher. Each of these memory registers can store as little as the information of one ME, or as much as the current state of the entire switcher, including all ME, MiniME™, Canvas, scenes, chroma key outputs, Aux Buses, and DVE settings.
The audio mixer node in DashBoard provides a graphical interface to all the audio sources and mixer layers. An audio channel must be routed to the switcher to be controllable by the audio mixer interface. Audio sources can come from the embedded audio on an input BNC, through the 1RU Audio Breakout Unit, or from the Media-Store.
The switcher stores configuration and operation data in a number of registers that contain the individual entries for items such as memories or personality settings. These registers can be stored as a single archive file, or as a register set that contains all the individual register of that type; all memories for example. These files are stored into Sets on USB drive. Different Sets can be created for different shows or applications, allowing you to quickly locate and recall the switcher configurations.
The MediaManager interface to the Media-Store allows you to load stills, animations, or audio files and make them available across all MEs. Up to 8 independent channels of video with alpha for playout of stills and animations are available switcher-wide.
The clip player offers a single playout channel for clips in the ITU-T H.264 (MPEG-4 AVC) and ITU-T H.265 (MPEG-H HEVC) codecs in specific HD and UHDTV1 video formats that can be assigned as a source on any bus in the switcher. Basic transport controls can be performed manually from the Clip Player page or using custom controls.
Once programmed, a custom control (CC) can be played back by pressing a button. The custom control can be as simple as triggering an output GPI pulse, or as complex as recalling a specific memory register on an ME, performing a switcher transition, and selecting a group of keys.
The Sequencer allows you to create a playlist of custom control events.
UltraScene provides a simplified interface for creating a show with multiple key layers and basic transitions.