Media-Store File Specifications
Media items can be in TGA, PNG, or JPG file formats. For animations, the files must be numbered to indicate the order they go in, and the name and the number must be separated with an underscore. For audio, 16-bit WAV files of the same name as the still or animation are used to associate audio with a still or animation.
For example, the following files are treated as a single animation named Anim that is 100 frames long:
- Anim_001.tga
- Anim_002.tga
- Anim_003.tga
- ...
- Anim_100.tga
Note: Media items must be created in the same color gamut and dynamic range that they are intended to be used in on the switcher. If a media item is created in one color space and
the switcher is operating in another, the media item may not appear correctly.
Note: An animation must start with _001 at the end of the name of the first frame.
Important: Files names cannot contain symbols such as ! @ # & * ( ) / , ? ' " and cannot start with an underscore (_).