Chroma Key Advanced Mode
An UltraChrome chroma key, in advanced mode, breaks the image into five elements which determine, or partially determine, which part of the image is keyed out, or removed.
- Background — Background elements are those pixels in the source video that are the same color as the one you chose to key out. Note that the Shadow and translucent areas (see below) are completely contained within the Background area.
- Shadow — Shadow elements are those pixels in the source video with colors that are within the Background range, but with lower luminance values, depending on the shadow range. You modify the Shadow range to cover darker areas of the background (e.g. where the foreground is casting a shadow on the background screen).
- Translucency — Translucent elements are those pixels in the source video that are in the Background range, but with higher luminance values than the Shadow range. You can control the upper-end of the Translucency range by setting a wider hue-range to constrain the area. You can also control the transparency of the Translucent area.
- Transition — Transition elements are those pixels in the source video with colors that are not within any of the previous three ranges and are also not considered part of the Foreground area. These are typically the pixels near the edge of the foreground, where it blends into the background.
- Foreground — Foreground elements are those pixels that are not within the Background, Shadow, Translucency, or Transition ranges. This is the area with colors that will not be keyed out and will remain solid.
- Spill Suppress — Spill Suppression elements are those pixels in the Foreground that have a noticeable tint of the Background color. This typically occurs around the edge of the foreground subject as glow from the background blue-screen or green-screen “spills” onto them.
- Edge Softness — Edge Softness lets you apply varying degrees of softening to the Foreground edges to help it blend in with the underlying background image that it is being keyed over.
- Luminance — Luminance allows you to control the overall brightness of Shadow, Translucency, and Transition areas as well as partial reflections to more closely match the Foreground brightness.