To Load a Still or Animation

Stills or animations can be loaded from the USB drive, or from the internal cache. Only the default images that came with your switcher are available on the internal cache.

  1. If you are loading a file from USB, insert your USB drive into the USB Port on the switcher. You must wait 5 seconds for the switcher to recognise the USB drive.
    If the files on your USB are new, it takes about 2 seconds per file for the switcher to generate the thumbnail for the MediaManager. Once all the thumbnails are generated, they are displayed in the MediaManager window.
  2. Press the source button for the Media​-Store channel that you want to load a still into. If the file has an alpha, the paired channel will load the alpha as well.
  3. Press the Browse knob.
  4. Use the left knob to navigate to the file you want to load. Press the knob to make a selection.
    • <..> — up one
    • USB(1) — the USB drive
    • Internal(0) — the internal cache
    • <folder> — a sub-folder of the name "folder"
    • image — a still of the name "image"
    • image.tga .wav — a still with an associated audio file (not in the database)
    • image [V][A] — a still with an associated audio file (in the database)
    • animation [V10] — a 10 frame animation of the name "animation" (in the database)
    • animation.tga[10] .wav — a 10 frame animation with an associated audio file (not in the database)
    • animation [V10][A] — a 10 frame animation with an associated audio file (in the database)
    Tip: If you want to associate an audio file with the still or animation but the .wav does not appear in the name, ensure that the audio file is named the same as the still or animation and in the same folder.
A still or animation can be loaded using the Media Number for the still and the pattern buttons.