UltraChrome 2 Chroma Key Engine

An UltraChrome Chroma Key is a key in which the hole is cut based on a color value, or hue, rather than a luminance value or alpha signal. The color is removed and replaced with background video from another source. The default color is blue.

UltraChrome 2 can work in two modes, depending on the lighting conditions and subject matter used for the chroma key.

  • HR Wedge Key — Based on the standard chroma keyer and discriminates between the color vector angle and level of the background color vs the color vectors and levels in the foreground components. This produces very good results under ideal conditions. However, if the scene includes high detail luma content in edge regions, these may not be included in the output.
  • HR Detail Key — Differs from the standard chroma keyer in that it adds luminance dependency to a three-dimensional spherical color discriminator. This chroma keyer can develop subtle video and alpha shapes and discriminate high detail luma content in edge transition areas. However, this design may have problems with content where background and foreground levels are similar within the video itself.
Tip: UltraChrome 2 also offers the option to combine these two modes to offer good capture of high luma detail in the edge regions as well as compensation for similar foreground and background levels.

The UltraChrome 2 chroma keyer uses an independent chroma key engine to produce the video and alpha components of the key. These internal video streams can be composited in a MiniME keyer, or fed out two separate video streams to an external device, such as a video server.