Channel Setup

The hardware channels can be set up in a number of ways, depending on the task you need the server to perform. These configurations are applied to all the channels in a group (ChA-D, ChE-H, ChI-L) and can be used for simple background video, keyed video, MultiScreen, Stereoscopic 3D, super slow motion, instant replay (2D), instant replay (3D), and instant replay (super slow motion).

Note: The following table shows channel allocations for the first four channels on the server (ChA-D) but the remaining groups are configured in the same way. The exception being those configurations that use more than 4 channels.
Table 1. Video-Only / Video+Key Modes
Mode Description
V V V V (Mix) Four (4) background channel transports (no alpha). This is the setting to use for UHDTV1 operation.
VK VK (Mix) Two (2) keyer channel transports (video+alpha). Channel A carries the video and channel C carries the alpha for the first key and channel B carries the video and channel D carries the alpha for the second key.
VK V V (Mix) One (1) keyer channel transport (video+alpha) and two (2) background channel transports. Channel A carries the video and channel B carries the alpha. This configuration also allows the two video (V) channels to playout a Play List with mix transitions.
VK VK Two (2) keyer channel transports (video+alpha). Channel A carries the video and channel B carries the alpha for the first key and channel C carries the video and channel D carries the alpha for the second key.
VK V V One (1) keyer channel transport (video+alpha) and two (2) background channel transports. Channel A carries the video and channel C carries the alpha.
V V VK Two (2) background channel transports and one (1) keyer channel transport (video+alpha). Channel B carries the video and channel D carries the alpha.
V V VK (Mix) Two (2) background channel transports and one (1) keyer channel transport (video+alpha). Channel C carries the video and channel D carries the alpha.
Table 2. ISO Modes
Mode Description
ISO2 + V V (Mix) Two (2) 2D cameras are recorded to the same clip ID on channels A and B. Channels C and D are the playback channels.
ISO3 + V Three (3) 2D cameras are recorded to the same clip ID on channels A-C. Channel D is the playback channel.
ISO4 Four (4) 2D cameras are recorded to the same clip ID. There are no playback channels.
ISO4 Four (4) 2D cameras are recorded to the same clip ID on channels A-D. Channels E and F are used for background channel transports. Channels G and H are playback channels. This configuration requires all eight (8) channels.
ISO4 Four (4) 2D cameras are recorded to the same clip ID on channels A-D. Channels E (video) and F (alpha) are used for a keyer channel transport. Channels G and H are playback channels. This configuration requires all eight (8) channels.
ISO5 Five (5) 2D cameras are recorded to the same clip ID on channels A-E. Channel F is uses for a background channel transport. Channels G and H are playback channels. This configuration requires all eight (8) channels.
ISO6 Six (6) 2D cameras are recorded to the same clip ID on channels A-F. Channels G and H are playback channels. This configuration requires all eight (8) channels.
ISO7 Seven (7) 2D cameras are recorded to the same clip ID on channels A-G. Channel H is the playback channel. This configuration requires all eight (8) channels.
ISO8 Eight (8) 2D cameras are recorded to the same clip ID on channels A-H. There are no playback channels. This configuration requires all eight (8) channels.
ISO9 Nine (9) 2D camera are recording to the same clip ID on channels A-I. Channels J-L are playback channels. This configuration requires all twelve (12) channels.
ISO10 Ten (10) 2D camera are recording to the same clip ID on channels A-J. Channels K-L are playback channels. This configuration requires all twelve (12) channels.
ISO11 Eleven (11) 2D camera are recording to the same clip ID on channels A-K. Channel L is the playback channels. This configuration requires all twelve (12) channels.
ISO12 Twelve (12) 2D camera are recording to the same clip ID on channels A-L. There are no playback channels. This configuration requires all twelve (12) channels.
Table 3. Multi-Screen Modes
Mode Description
2X VK (Multi-Screen VK) A 2-wide MultiScreen video stream with alpha. The MultiScreen is a single channel transport used for media files that are of a non-standard size (3840×1080).
3X VK + 2V A 3-wide MultiScreen video stream with alpha and two (2) background channel transports. The MultiScreen is a single channel transport used for media files that are of a non-standard size (5760×1080). This configuration requires all eight (8) channels.
3X VK + 1VK A 3-wide MultiScreen video stream with alpha and one (1) keyer channel transport. The MultiScreen is a single channel transport used for media files that are of a non-standard size (5760×1080). This configuration requires all eight (8) channels.
4X VK A 4-wide MultiScreen video stream with alpha. The MultiScreen is a single channel transport used for media files that are of a non-standard size (7680×1080). This configuration requires all eight (8) channels.
Table 4. Stereo 3D Modes
Mode Description
VV VV Two (2) background channel transports consisting of a left-eye and right-eye video stream for 3D production. Channel A carries the left-eye and channel C the right-eye video stream for the first channel transport and channel B carries the left-eye and channel D the right-eye video stream for the second channel transport.
3D ISO2 Two (2) background channel transports consisting of a left-eye and right-eye video stream for 3D production with two (2) playback channels. Channel A carries the left-eye and channel C the right-eye video stream for the first channel transport and channel B carries the left-eye and channel D the right-eye video stream for the second channel transport. Channel E carries left-eye and channel G the right-eye video stream for the first playback channel, and channel F carries the left-eye and channel H the right-eye video stream for the second playback channel. This configuration requires all eight (8) channels.
3D ISO3 Three (3) background channel transports consisting of a left-eye and right-eye video stream for 3D production with one (1) playback channel. Channels A,B,E carry the left-eye and channels C,D,G the right-eye video stream. Channel F carries left-eye and channel F the right-eye video stream for the playback channel. This configuration requires all eight (8) channels.
Table 5. Super Slow Motion Cameras Modes (The SSM option must be installed.)
Mode Description
SSM-2X ISO2 Three (3) 2-times slow motion channel transports with two (2) video links for each channel transport and two (2) playback channels.
SSM-3X ISO3 Two (2) 3-times slow motion channel transports with two (2) video links for each channel transport and two (2) playback channels.
2X Super Slow Motion Camera One (1) 2-times slow motion channel transport.
3X Super Slow Motion Camera One (1) 3-times slow motion channel transport.
4X Super Slow Motion Camera One (1) 4-times slow motion channel transport.
6X Super Slow Motion Camera One (1) 6-times slow motion channel transport. This configuration requires all eight (8) channels.
8X Super Slow Motion Camera One (1) 8-times slow motion channel transport. This configuration requires all eight (8) channels.